Today, we have a solid look at some new Street Fighter V gameplay mechanics in the latest video by Capcom. First it introduces the revealed characters (Ryu, Chun Li, Nash, M.Bison) and then talks about the Variable System.
Capcom calls it the V-System, which consists of three variable mechanics which are centered on the V-Gauge that goes up when the character takes hits from his/her opponent. The three mechanics are divided into V-Skill, V-Trigger and V-Reversal.
According to the official Capcom description, the system goes like this:
V-Skill
V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.
V-Trigger
V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.
V-Reversals
V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.
EX Gauge
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.
For a more detailed breakdown of the system on each unique characters, you can head out to the Capcom’s blog to read about it.
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